Immortality review by jeuxvideo.com

Immortality review by jeuxvideo.com

After Her Story and Telling Lies, creator Sam Barlow offers us an absolutely exciting new interactive story.

Marissa Marcel is the star of three films: Ambrosius in 1968, Minsky two years later, then Two of Everything in 1999. None of these feature films, however completed, reached cinemas and the young actress is now missing. One by one, you will be able to reconstitute the archived clips of each production, but also of their backstage.


3 films for 1000 mysteries

When Sam Barlow presented the scope of his new concept for immortality, a hint of anticipation mingled with the curiosity of its followers. Exit the process of submitting keywords to a search engine to extract video files as used in Her Story and Telling Lies. The FMV specialist is shaking up the codes that have partly forged his reputation for steel. It is now a question of capsizing from one film to another by selecting their points of interest: a lamp, a face, the leaves of a plant… any conspicuous element can be pointed to match another file’s counterpart. It is therefore enough to click relentlessly to lift the veil on the extent of Immortality; a principle that therefore adapts easily to all occasional player profiles.

The game first displays a single clip, which then reveals a swarm of others. It is thus somewhat disoriented that the experience begins. The extracts are scattered in a heterogeneous way in a database and it will be necessary to accept to get lost in them completely. The chronology of the actions is very easy to master: firstly because each scene revealed is sorted according to the film to which it belongs or to its shooting date: two filters which each have their usefulness for a good understanding of the events. Then also because the formats, the colorimetry and the haircut of Marissa change drastically according to the achievements. Each plan is licked, we appreciate the staging, often sincerely fabulous, and the pretty grain of the image. Behind the scenes and rehearsals can be guessed by a more shaky, more intimate camera. And over the moments that are unlocked, it is your understanding of each universe that is built; you are therefore carried by the incessant click of your mouse towards new images always perfectly mastered. Admittedly, as predicted, the system will find it difficult to push back its limits; when the last hours of research come, the mechanics can be time-consuming when it becomes difficult to find new pieces of history.

Brief synopsis of the films to be pieced together

  • Ambrosio was directed in 1968 by Alan Fischer. It is an adaptation of the gothic novel by MG Lewis called The Monk in which Marissa, a brand new talent, plays the “terrible Matilda”.
  • In 1970, John Durick directed the thriller Minsky. Marissa plays the muse of a slain New York artist. She is suspected of having murdered him.
  • In 1999, Marissa marked her return to the camera after a long absence. The film Two of Everything, again directed by Durick, is a thriller that explores the duality between a pop star and his understudy.
Immortality: Netflix and the Xbox Game Pass have their best interactive film

Marissa Marcel

Understanding what happened to Marissa Marcel is not the only enigma of the adventure. There resides a multitude of them that emerge from innuendos, unsaid words, unusual expressions and more cryptic appearances. The game has a prodigious sense of mystery and knows how to maintain them skillfully. The films and their backstage are a reflection of their time; also we feel perfectly the human condition, the man or the woman behind the artist, the ambient sexism and the vices of the company put in abyme throughout the experience.

Immortality: Netflix and the Xbox Game Pass have their best interactive film

It is often said of Sam Barlow that he knows how to surround himself well. The performances performed in Her Story and Telling Lies were already excellent. those ofimmortality are frankly remarkable, encamped by little-known talents. Marissa Marcel, played by Manon Gage is a captivating character, as much by her acting as by her natural aura and her sly smile which weaves a rather special attachment with the player. So that once the experience is over, his face is still anchored in your memory for a few days. The secondary actors are not left out either, in particular Ty Molbak, excellent in his role of influenceable detective for Minsky. So many good characters who inherit the pen of Allan Scott (Don’t Look Now, The Queen’s Game), Amelia Gray (Mr. Robot, Maniac) and Barry Gifford (Wild at Heart, Lost Highway) in addition to Barlow’s.

Conclusion

Strong points

  • A work of remarkable screenplay consistency
  • The mystical character of Marissa
  • High-flying performance
  • Really great plans
  • Very easy-to-learn gameplay

Weak points

  • A mechanism that becomes time-consuming at the end

Immortality is a new demonstration of the art of Sam Barlow. Mystical, captivating, Marissa is the main subject of a work of absolutely remarkable screenplay consistency, with polished shots and whose non-chronological grouping makes the whole experience gripping. And if it is true that the redundancy of the gameplay based on a simple mechanics of clicks can prove to be heavy at the end of the experience, the adventure is nonetheless incredibly striking and controlled.

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